KonstantinosD
New Member
Hello Konstantinos here!
I'm would like to propose some improvements to the current HubTool for Scenarios, that gives story-tellers better narrative options, as I believe it has great potential. Right now the way it works is that you select a region and then prompt a certain action when another trigger action happens. What I would like to do is firstly improving the visual part of the HubTool and make it easier to use for the creator, and secondly add more options to it.
Visual Part [Structure, Aesthetics]
I'm looking forward to your thoughts!!
I'm would like to propose some improvements to the current HubTool for Scenarios, that gives story-tellers better narrative options, as I believe it has great potential. Right now the way it works is that you select a region and then prompt a certain action when another trigger action happens. What I would like to do is firstly improving the visual part of the HubTool and make it easier to use for the creator, and secondly add more options to it.
Visual Part [Structure, Aesthetics]
- Structure: The truth is that the HubTool offers many options already BUT using them to their full extend takes some practice and research. I plan to add clarity and some instructions on how to use it IN the HubTool, preferably in the form of tooltips and some text when you open it. Also when you have many Logic triggers it can get a bit confusing, so I think we can restructure the Logic tab. In addition, when creating new regions you have to right-click Region and then select Add Region, which I think is a bit reduntant as there are no other options anyway. So we could add a button which just says Add Region. No need to make it complex. There are many more changes like this that could really help the HubTool reach it's fool potential.
- Aesthetics: This is a bit self-explanatory but what I mean is that there seems to be too much empty space on some parts of the HubTool or on the other hand some parts of it take too much space. I dont think I can explain it in much detail but I will be posting some hand-drawn sketches that visualise what I mean. Also some minor colour and font changes on the text that appears to improve clarity.
- NPC Interactions: I believe that the Player-NPCs interactions could really use some love as they could potentially improve the strory-telling potential immensely. I'm planning to add more options on the way someone can control an NPC and then intergrate them in the HubTool. That way the Story-Teller will also be able to control NPCs with events (e.g. talking to them) and actions (e.g. them going somewhere, start fighting an animal, start burning coal etc).
- Audio Change: A new action, when completing a quest for example, could be to play a victory audio file. We can add that too to the HubTool.
- Creating a Structure: For example to build a temple when a certain action is completed. The structure will already be saved somewhere and then added to the game
- Spawing entities
I'm looking forward to your thoughts!!