Search results

  1. SuperSnark

    GooKeeper - Game Concept

    Hey guys, New game design concept! This one surrounds our good, old, slimey buddy Gooey. In GooKeeper you function as a goo wrangler / breeder / keeper. Your job is to capture various gooeys in the wild, keep them fed and happy, and combine them into brand new goos; for fun and profit! What...
  2. SuperSnark

    Moomoo.io

    My son showed me this really simple game last night. It's called moomoo.io http://moomoo.io/ It's a super simple concept. You team up with other players and build a base. You defend the base from opposing players. Although it's very simple it's also quite addictive. I ended up playing...
  3. SuperSnark

    Voxatron

    Voxatron is beating us at our own game! Check out the Firefox home page and their collaboration with Humble Bundle. There's a game called Voxatron and it's pretty cool! Nice little simple combat and exploration stuff. Anything we can learn from or steal? ; ) Note that you can blow up the...
  4. SuperSnark

    WIP Metal Renegades - wild west meets robots

    Here we go :) Gameplay highlights Sandbox play Faction alignment based on actions faction based missions Trading and resource gathering Rail construction and utilization Responsive AI based on faction Weapon and tool crafting Gun / projectile combat Basic supply/demand economies Theme...
  5. SuperSnark

    Design Wild West World (WWW) - module idea

    So after seeing the new train and tracks in action I got thinking about possible ways to incorporate that into a module for TS. One thing I thought of was a Wild West type theme, but maybe mixed with some sillyness that fits Terasology. Such as jelly-gooey herders, and squared off-robot...
  6. SuperSnark

    Super Duckies!

    Hey everyone! I just finished part one of my children's book project titled Super Duckies! Can you guess what it might be about? It's not about anthropomorphic ham, in case you guessed that. If you have kids or are just interested in some of my artwork and projects, please check out...
  7. SuperSnark

    Implementation Light & Shadow

    Hi everyone. We've talked about world concepts for a game module a lot over the past year and nothing has really stuck . Nature vs. Mechanist; Oreons vs. Cheese, Healthy vs. Junk Food, etc. I've been hoping that some of these concepts would generate some traction or interest, but they haven't...
  8. SuperSnark

    WIP [LaS] Light and Shadow - Art Discussion

    I was contemplating another simple dichotomy that might fit well for a "proof of concept" game mode for Terasology and started thinking in the simplest terms possible. Light and Dark. Not necessarily good and evil; just opposites. And that got me thinking about chess and that got me thinking...
  9. SuperSnark

    Inactive Luscious Lore for Foodies (Gameplay template)

    Here's chapter one of our FooderLand concept. Let me know what you think! Subsequent chapters to follow. Genesis, Chapter 1 In the beginning there was The Land. And it was good. (Great actually! It was clean, lovely earth, with just the right PH level. Sure, it was a bit loamy in...
  10. SuperSnark

    FoodieLand Concept Art

    Hi all, We discussed the concept of a "Healthy vs Snacky" Wonderland of sorts on Saturday as a possible game mode/module of Terasology. Here's a bit of concept art for your amusement. Sergeant Snow Pea and Corporal Carrot out scouting the outskirts of VeggieLand's borders ... a thick stand...
  11. SuperSnark

    Lore - Recent History - Overview

    After responding to some discussion between our artists I thought this would be a helpful post in setting the stage for current events - as they would exist on our world at the time a player starts gameplay. I will work to flesh out these ideas further, but here's the overall premise of the...
  12. SuperSnark

    Lore

    Hi everyone! You may remember conversations in the past about creating a primary "game mode" for Terasology. Well your loveable Loremaster has a GRAND PLAN for the cultures of our world, their current state of existence, and their origin. This all goes along with our World Theme and Backstory...
Top