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  1. RatMoleRat

    Weather and World Gen

    What have you achieved in the last week? I finished up the two PRs linked below, which should be ready for review and merge. What are you currently working on? I'm moving back to modifying the weather process in WeatherManager, now that the other two PRs will make the climate values correspond...
  2. RatMoleRat

    Weather and World Gen

    What have you achieved in the last week? I made more changes to the block data, trying to debug the error linked below. Also working on the TSOC post for agent-q1. What are you currently working on? Debugging the below. I'm not sure why it's happening, since I don't think I've touched that area...
  3. RatMoleRat

    Weather and World Gen

    What have you achieved in the last week? I got the WeatherManager PR merged (#15 - still looking into the multiplayer issues), and made progress with adding extra block data to the trio of PRs to CoreWorlds/ClimateConditions/BiomesAPI. What are you currently working on? I'm currently trying to...
  4. RatMoleRat

    Weather and World Gen

    What have you achieved in the last week? I resolved some more problems with my WeatherManager PR and started looking into using extra block data for my CoreWorlds/BiomesAPI/CC trio of PRs. What are you currently working on? I'm currently investigating the problem with WM in multiplayer that was...
  5. RatMoleRat

    Weather and World Gen

    What have you achieved in the last week? I updated my WeatherManager PR to respond to review comments and add FlowingLiquids as a dependency. I recently also pushed past changes to my open CoreWorlds PR - those changes tie the temperature and biome facets to the new temperature scale. What are...
  6. RatMoleRat

    Weather and World Gen

    What have you achieved in the last week? I finally made a PR with some more water cycle work in the WeatherManager. I also updated my ClimateConditions PR to make base temperature/humidity values on the BiomesAPI, rather than setting them in CC for only CoreBiomes What are you currently working...
  7. RatMoleRat

    Weather and World Gen

    Update #3 below, in preparation for our third (actually second) meeting. What have you achieved in the last week? I've made several changes to my open PR. Prior to that, I did more work on wind maps, but restructuring my PR will break those changes, so I'm going to wait for it (#18) to be...
  8. RatMoleRat

    Weather and World Gen

    Update #2 below, in preparation for our second meeting. What have you achieved in the last week? I've fixed the bugs with my map generation and formed a PR for that. I finished restructuring my Trello board. I made some progress with the WeatherManager's water cycle, but a rendering memory leak...
  9. RatMoleRat

    Weather and World Gen

    Update #1 below, based on our first meeting. What have you achieved in the last week? I've updated my workspace to the most recent versions of Terasology and ClimateConditions. I've also edited how the maps are generated - instead of purely being noise, they are noise based on biomes and blocks...
  10. RatMoleRat

    Weather and World Gen

    For my TSOC project, I'm planning on expanding our WeatherManager and ClimateConditions modules. Weather will be connected to climate maps, of which several new kinds will be added. The world will also be adjusted (such as through erosion) based on weather and climate occurrences. Weekly...
  11. RatMoleRat

    Intro Hi! Name is Stefania Mak, intrested for GSoC 2020!

    Hi Stefania (and welcome)! We'd be happy to review your proposal - you can post a link to it on the forums (specifically https://forum.terasology.org/forum/gsoc2020/), send a link on Discord (join with the following link: https://discord.gg/terasology), or both. Terasology's Discord server is...
  12. RatMoleRat

    Master Of Oreon - Version 2 GSoC 2019

    Left some comments on the document. You did do a much better job with the overview, it's far easier to see what your ultimate goals are now! I think you still need more specifics, at least in a few spots. That is, more specific than what you have now, but less specific than what exact functions...
  13. RatMoleRat

    Intro Hi, I'm Nakasya911.

    Welcome! If you're interested in helping with development, you should start by preparing a workspace (if you haven't already). You can also join Terasology's Discord (or IRC), which tends to be more active than this forum.
  14. RatMoleRat

    GSOC Project Rough Proposal on Gooeys's Quest

    For the monsters and combat system, I suppose it depends on how confident you are that introducing the combat system can be done effectively enough to have the monsters functional. It depends on how full your planned timeline/scope ends up being, but perhaps monsters should be a stretch goal as...
  15. RatMoleRat

    GSOC Project Rough Proposal on Gooeys's Quest

    Some good ideas there, I do have a few comments though. I assume this is just a list of ideas rather than a complete proposal for GSOC due to its lack of elements like a timeline. You talk about spawning monsters, though explain that combat isn't planned. How would the monsters be dealt with...
  16. RatMoleRat

    Contributor Hello, I'm Louis

    Name: Louis Social: RatMoleRat is my username on GitHub, too From: USA Skills / Tools: I know Java, Python, and C#. In terms of art, I'm alright at using Blender and GIMP. Found via: Google Code In page - I was browsing the projects to find one that sounded cool and I chose to work on this...
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