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  1. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 13 Blog Post Tasks Completed - Fixed the wallet NPE - Added player drops on death Currently working on - Network issues with markets PRs https://github.com/Terasology/MetalRenegades/pull/30 https://github.com/Terasology/MetalRenegades/pull/34...
  2. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 12 Blog Post Tasks completed Implemented a basic fetch quest through the tasks module Add a minimap overlay to show the target beacon Currently working on Fixing #25 Player item drops Problems - The same quest is given by all quest points, so "completing" multiple quests does't work...
  3. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 11 Blog Post Tasks completed - Trading with NPCs completed Currently working on - Implementing fetch quests Problems - Found an NPE in the WalletSystem when connected as pure client. Issue #25 PRs https://github.com/Terasology/MetalRenegades/pull/24
  4. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 10 Blog Post Tasks Completed - Completed market implementation Currently working on - Trading with NPCs Problems - Only resource names are synced with the Economy module and not quantities - Blocks and BlockFamilies are not treated correctly PRs...
  5. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 9 Blog Post Tasks completed - Started implementation of markets - Added market UI and dialogue Currently working on - Connecting markets to the Economy module - Post-transaction inventory management Problems - Syncing transactions and change in resources with the Economy module is...
  6. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 8 Blog post Tasks completed - Completed killable animals that drop meat - Add basic currency resource - Add wallet UI Currently working on - Complete implementation of currency Problems - Came across many more networking issues with carts, like #47. Couldn't pinpoint their cause...
  7. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 7 Blog post Tasks Completed - Created a new AdvancedRails module to store stable rail features - Extracted Locomotive Carts to AdvancedRails - Solved CombatSystem issue #33 - Added pistol and gatling gun prefabs Currently working on - Adding lootable animals PRs...
  8. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 6 Blog post Tasks completed Disabled Lakes and made other improvements to make road placement smoother Created necessary systems and rasterizers in MetalRenegades to replace default roads with rails Problems - Rails don't connect properly at road segment boundaries Currently working...
  9. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Weeks 4 and 5 Blog post Tasks completed - Basic framework for roads connecting dynamic cities Problems - Huge performance hit as block placement is expensive - Settlement boundaries are not well defined - Buildings can be placed on roads Currently working on - Optimizing performance for...
  10. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 3 Blog post Tasks Completed City centre minimap icon now clamps to minimap border. Implemented a priority system for rail blocks Currently working on Connecting cities with rails PRs https://github.com/Terasology/DynamicCities/pull/42 https://github.com/Terasology/Rails/pull/46...
  11. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 2 Blog Post Tasks Completed: Placed the city. Get the city centre icon on the minimap. Currently Working On: Getting the icon to hang on the border of the minimap when the city moves out of view. PRs: https://github.com/Terasology/MetalRenegades/pull/2...
  12. wabadump

    GSoC '19: Metal Renegades Multiplayer

    Week 1 Blog Post Tasks completed: A basic world generator using mostly default facet providers from Core. Currently working on: Placing the dynamic city. Will need to make suitable adjustments to the generator. Problems: Biomes. Cannot find a suitable solution to get patches of grass...
  13. wabadump

    GSoC '19: Metal Renegades Multiplayer

    This will be the thread where I'll post updates on the project, along with the blog. Summary: The project focuses on implementing core gameplay features for Metal Renegades with a focus on multiplayer Student: wabadump (Mayant Mukul) Mentors: Iaronaraujo, SuperSnark, msteiger, Michael Pollind...
  14. wabadump

    Metal Renegades - GSoC Proposal Draft

    Updated! Add details for Game Over screen's implementation Propose to create a new AdvancedRails module to store anything other than the basic Rails implementation Mention the possibility to use the Equipment module for player stats in stretch goals Add futuristic weapons to stretch goals...
  15. wabadump

    Metal Renegades - GSoC Proposal Draft

    Updated. I've added some tests in the timeline but I don't see how I can lighten up my MVP anymore. As I mentioned in Andy's thread, I can take out the Wanted Level feature but that's it I guess.
  16. wabadump

    GSOC Proposal: Metal Renegades

    I think "Wanted Level" can easily be thought of as "alignment towards the Bad faction" for now if you're planning to implement only three factions. So once you have faction alignment, it can be shown to the player as their wanted level. My implementation would have been a superficial thing, but...
  17. wabadump

    Metal Renegades - GSoC Proposal Draft

    Proposal updated! I don't plan to implement trains, but they'll be a stretch goal. Same with industrial towns and machines. Those will be relevant after factions are added. By a "player hub" I meant a place for non-combat player interactions like quests, trades, games. This will be realised...
  18. wabadump

    Metal Renegades - GSoC Proposal Draft

    This is the first draft for my GSoC proposal. It has my goals, stretch goals and a timeline. I haven't added my personal information yet, but that'll follow soon. All feedback will be appreciated! I will be focusing on implementing core gameplay features so that at the end of the project...
  19. wabadump

    Contributor Hi! This is Mayant

    Name: Mayant 'wabadump' Mukul Social: GitHub: mayant15 From: India Skills / Tools: Mostly android apps, Kotlin, Dart (for Flutter) Found via: GSoC organisations list Interests: Most of the workflow, except rigging and animation ._.
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