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  1. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 11: August 13th - August 19th What have you achieved this week? Responded to reviews of major PRs made last week, fixing items brought up by mentors. Rewrote enemy spawning logic based on a mentor review, to optimize performance and lower spawn intensity. Attempted fixes to the quest...
  2. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 10: August 6th - August 12th What have you achieved this week? Modified the chest generation system to use configurations from external prefab files. This allows other modules to integrate with Metal Renegades and put items into the hidden chests. Worldgen structure template generation...
  3. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 9: July 27th - August 5th What have you achieved this week? Investigated how to generate structure templates on worldgen. There is currently no way to have the template generate precisely when the world is generated, but specific blocks can be tagged with components that will be replaced...
  4. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 8: July 20th - July 26th What have you achieved this week? Applied review changes to earlier multiplayer PRs Major restructuring to the tasks system, to include a PlayerQuestComponent that holds current quest status. Added hidden chest generation. These chests spawn all over the game...
  5. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 7: July 13th - July 19th What have you achieved this week? Addressed issues found in last weeks play test Transactions were malfunctioning due to an issue in DynamicCities, which has been addressed. Marketplace citizens would move far away from their markets, their straying is now...
  6. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 6: July 6th - July 12th What have you achieved this week? Fixing systems for Metal Renegades so they work the same in multiplayer mode: Market system transactions Trading system Needs system Further market optimizations: Blocks are no longer listed as "engine:blockItemBase", and can...
  7. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 5: June 29th - July 5th What have you achieved this week? Evaluation 1 is now complete! Water well system PR has been fixed, and is ready to go! Old test characters from Metal Renegades have been refactored into TutorialBehaviors The night tracking behavior system from Metal Renegades has...
  8. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 4: June 22nd - June 28th What have you achieved this week? Characters are now given generated wild west names on spawn. As well, the size of each character is also randomly changed, so all characters are distinguishable from each other. Progress in behavior optimizations...
  9. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 3: June 15th - June 21st What have you achieved this week? Farms have been added to Metal Renegades cities. Every city is given a local crop, which will be generated by all farms. These crops can be eaten to refill player hunger and some player thirst. These crops can be bought/sold in...
  10. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 2: June 8th - June 14th What have you achieved this week? Changed water well behavior so interaction will no longer give a water cup. Instead, wells can be drunk from directly, and empty cups can be filled in the well for thirst quenching on the go. Empty cups have been added to the...
  11. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 1: June 1st - June 7th What have you achieved this week? Applied DynamicCities performance tweaks discovered last week Greatly modified generation of MR cities, slowing down city generation and adjusting building type ratios. Added a city spawn "deadzone", so the player must adventure...
  12. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week 0 (pre-gsoc): May 25th - May 31th: What have you achieved this week? The latest development build of MR is working for the first time since module refactoring began Cards on the project board have been expanded to approx. 1-2 per week Investigation of DynamicCities performance fixes, such...
  13. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Week -1 (pre-gsoc): May 18th - May 24th: What have you achieved in the last week? This week was mostly organization for the project. A trello project board was created and a meeting time was scheduled, among other things. What are you currently working on? The cards on the current trello...
  14. AndyTechGuy

    Updates Weekly Updates for Metal Renegades: Refining Gameplay

    Here is my weekly forum post thread for this GSoC 2020 project! Much like my project last year, forum posts done here will be a quick summary of progress during the week, and a meeting summary. There will be accompanying blog posts as well which provide more detail than the forum posts here. In...
  15. AndyTechGuy

    Proposal Metal Renegades Gameplay Proposal

    A little late to the forum post, but here is my proposal for improving the Metal Renegades module: https://docs.google.com/document/d/1oeDq1u4myimultwgRgzImMCWLxD1AzK7PFcpp6AFd1A/edit?usp=sharing I'm returning from working on the Metal Renegades project last year; hoping to do more great work...
  16. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 12: August 15th - August 21th, 2019 Blog Post What have you achieved in the last week? Merged tooltip integrations allowing the viewing of character needs in-game Started an implementation of a factions system. Each settlement has a set faction, and only characters with that faction will...
  17. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 11: August 8th - August 14th, 2019 Blog Post What have you achieved in the last week? Adapted to the new serialization & health changes, and identified a new pathfinding crash with these new systems. Changed the city construction timer to world on world time. Extracted vital pathfinding...
  18. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 10: August 1st - August 7th, 2019 Blog Post What have you achieved in the last week? Major pull requests have been merged, like need-based behaviors & structure template fixes. Added a test pathfinding character to Terasology/TutorialBehaviors, and made a PR to integrate this pathfinding...
  19. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 9: July 25th - July 31th, 2019 Blog Post What have you achieved in the last week? The structure template placement issue has been solved! This was done by changing the way that the block rotation was calculated. Changes have been applied to the pull requests reviewed over the week, ready...
  20. AndyTechGuy

    GSOC 2019 - Metal Renegades: World

    Week 8: July 18th - July 24th, 2019 Blog Post What have you achieved in the last week? The issues with saving paths has been solved, now FindPathToNode works locally for character pathfinding! Research into character movement issues, and made an issue with the results. Starting module...
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