GSOC Project: Collective Behavior
Summary: Improving AI mechanisms for NPC creatures in Terasology
The main objective of this project is to develop a collective behavior mechanism for NPCs. This includes: (i) creating a collective mind mechanism for NPCs, so they can behave as a group; (ii)...
Updated the proposal with a more detailed work plan. Also adjusted the working strategy and updated the timeline according to received feedback/other comments in the first draft.
Hi!
I know I'm late for the party, but drafted a proposal related to "Improving Behavior Trees". The idea is to allow collective behaviors for actors. Glad to receive any feedback/update the proposal accordingly - here's the link.
Name: Arthur
Programming languages: Experience with Java, C#, C++, Python
Found via: GSoC19.
Interests: Software, music, cooking, punk totem pole carving. Here to contribute and have some fun.