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  1. casals

    GSoC 2019 - Collective Behavior

    GSOC Project: Collective Behavior Summary: Improving AI mechanisms for NPC creatures in Terasology The main objective of this project is to develop a collective behavior mechanism for NPCs. This includes: (i) creating a collective mind mechanism for NPCs, so they can behave as a group; (ii)...
  2. casals

    GSoC 2019 - Collective Behavior

    Updated the proposal with a more detailed work plan. Also adjusted the working strategy and updated the timeline according to received feedback/other comments in the first draft.
  3. casals

    GSoC 2019 - Collective Behavior

    Hi! I know I'm late for the party, but drafted a proposal related to "Improving Behavior Trees". The idea is to allow collective behaviors for actors. Glad to receive any feedback/update the proposal accordingly - here's the link.
  4. casals

    Contributor Hi! My name is Arthur

    Name: Arthur Programming languages: Experience with Java, C#, C++, Python Found via: GSoC19. Interests: Software, music, cooking, punk totem pole carving. Here to contribute and have some fun.
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