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  1. M

    Updates Josharias Survival: Animal Interaction Improvements

    Animal interaction improvements for Josharias Survival Final Report - GSoC 2020 In this post, I aim to summarize all of the work I have done during the past months in the GSoC coding period. The aim of the project is to implement a sheep shearing system in Josharias Survival and animal...
  2. M

    Updates Biome Specific Content - Weekly Updates

    @ktksan was just reading this thread and noticed the last bug you mentioned. I guess that is fixable now since particle effects work for me while shearing in multiplayer.
  3. M

    Updates Josharias Survival: Animal Interaction Improvements

    Progress on the project : PR progress on Spawning module Multiplayer fixes merged Further Discussion : Exploring Spawner entities? and Structure of features in spawning module. ( @casals hasn't been available so we need to figure out how will we proceed with this). Decide what to focus on...
  4. M

    Updates Josharias Survival: Animal Interaction Improvements

    Progress on the project: The Shearing system is complete and merged! (except crude shears tool assembly) Implemented initial spawning module with random location, the time period between spawns, and time of day. Fixed Multiplayer bugs in Shearing system ( PR (1) and PR (2) ) Further...
  5. M

    Updates Josharias Survival: Animal Interaction Improvements

    Past discussion points: Spawning system architecture discussion (Discord) Finalizing initial spawning module details Multiplayer bugs How to find ground height? (Discord)
  6. M

    Updates Josharias Survival: Animal Interaction Improvements

    Meeting discussion points: What further tests to implement. Further discussion on spawning module. Further discussion on particle effects.
  7. M

    Updates Josharias Survival: Animal Interaction Improvements

    Current project progress Completed review cycles for item drop and shearing system documentation. Implemented better particle effects. Improved sound asset played on shearing. Implemented tests for switchPrefab() method. Implemented assembly process for Crude Shears. Fixed event priority bug...
  8. M

    Updates Josharias Survival: Animal Interaction Improvements

    Meeting discussion points: Improvements to particle effect Discussion on DropItemEvent Discussion on spawning module implementation
  9. M

    Updates Josharias Survival: Animal Interaction Improvements

    Current project progress (Shearing system PR, PR to add sheared sheep): Added wool item drop Added initial documentation for the shearing system Added Particle Effect upon shearing
  10. M

    Updates Josharias Survival: Animal Interaction Improvements

    Current project progress (Shearing system PR , PR to add sheared sheep): Added the sheared sheep model Implemented model switch upon shearing Implemented model switch back to sheep once the hair regrowth is triggered
  11. M

    Updates Josharias Survival: Animal Interaction Improvements

    Meeting discussion points: General discussion on project progress tracking Commit and push often Figure out architecture of the shearing system and how general it needs to be Figure out where the sheep shearing system should live (as in which module) Implement model switch poc then think decide...
  12. M

    Updates Josharias Survival: Animal Interaction Improvements

    Current project progress (PR): Implemented an initial sheep shearing system. A ShearableSheepComponent is attached as soon as a sheep is spawned (AnimalSpawnEvent). ShearableSheepComponent stores number of hits/clicks on the sheep, whether it is sheared or not and the last shearing time. Once a...
  13. M

    Updates Josharias Survival: Animal Interaction Improvements

    Project progress and details: Trello Project Proposal: Proposal Overview: The project is aimed at implementing a sheep shearing system in Josharias Survival and animal interaction improvements in Terasology. Currently, the only way to obtain wool in-game is by killing a sheep. A Sheep shearing...
  14. M

    Lost Remake - TSOC 2020

    Progress Update : Changed lore to give out biome names as clues in place of directions Fixed chests spawning without books in them while spawning challenges The player now spawns on a larger island Modified well ST to look better Removed unnecessary modules Link to the PR for Lost ...
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    Lost Remake - TSOC 2020

    Progress till now : World generation using polyworld Spawning levels in their respective biomes Tested journal events Major remaining task : Making MCQ Button doors compatible with Structure Template
  16. M

    Lost Remake - TSOC 2020

    The goal of this project is to recreate Lost. Currently Lost is playable only in the Terasology Omega release as a saved game. This project aims at implementing world generation and dynamic level spawning for Lost and thereby making it compatible with all future releases. The trello board for...
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