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  1. glasz

    WIP Metal Renegades - wild west meets robots

    Hey As for the tutorial it was asked for by metouto, who then never showed up again, so i thought it wasnt worth spending more time on it. Yep i thought about that modular robot thing. As you said there could be a base motrice unit, that could be a number of legs, or wheels, or tracks, etc...
  2. glasz

    Intro Hello from Sarah!

    I'm ecstatic all the same. Off with their head!
  3. glasz

    Blender to md5 Howto

    Well, basically the md5 format is for animated models, and will only work with a model that not only has a skeleton, but has at least one animation. What we call armature is the skeleton that the mesh is attached to, that is used to animate it. Here's a tutorial explaining the basics ...
  4. glasz

    Blender to md5 Howto

    For the error messages : First case it seems the model is not attached to an armature. Second it seems it has no texture, or is not uvmapped. For the bird it seems one vertex is not properly attached to the armature and sticks out. Either one vertex has been missed while attaching the model to a...
  5. glasz

    Blender to md5 Howto

    little update : our current corrected md5 exporter can be found here : https://github.com/MovingBlocks/TeraMisc/tree/master/blender_addons
  6. glasz

    Generic player model : Mr Bunny

    I made the Mr Bunny model a while agor on request. It's super simple, i was thinknig we could expand on it as a first version of player model. I could add several head shapes (mouse, horse, pig, whatever) and some switchable textures for customization. They would all fit on the same skeleton and...
  7. glasz

    Games in our "sphere of interest"

    http://www.strangeloopgames.com/eco/
  8. glasz

    Blender to md5 Howto

    I probably used blender 171, the one i'm still using..
  9. glasz

    Blender to md5 Howto

    So, _flo noticed the bouding box where wrong with that exporter, and it needed to be fixed, wich i think i did. Here's the fixed script, with a test deer md5 made with that version of the exporter :
  10. glasz

    WIP random models and stuff

    a sand texture
  11. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    should be fixed :
  12. glasz

    WIP [LaS] Light and Shadow - Art Discussion

    a first dominog export:
  13. glasz

    Block Shape Fixes and Blender Assets

    dwarfy current blend :
  14. glasz

    Block Shape Fixes and Blender Assets

    and the lasts :
  15. glasz

    Block Shape Fixes and Blender Assets

    02 & 03
  16. glasz

    Block Shape Fixes and Blender Assets

    hoy
  17. glasz

    WIP models / concept art / creature system

    some tests, suggestions welcome :
  18. glasz

    WIP models / concept art / creature system

    here's a new dwarfy with dwarfette : The idea is to have a base for customizable character, so hair moustache, helmet, colors and textures could be choosen by the player, among other options. A gender neutral character should be possible too, as long as we provide gender neutral options to...
  19. glasz

    WIP models / concept art / creature system

    and texture
  20. glasz

    WIP models / concept art / creature system

    dwarfy obj file for @msteiger :
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