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    Updates Metal Renegades: Terrain Generation Improvements

    Final Report - GSOC 2021 Terrain Generation Improvements for Metal Renegades The goal of this project was to make the Metal Renegades game mode more immersive and interesting by adding new terrain generation that fits the Wild West theme of Metal Renegades. This includes biomes and plants as...
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    Updates Metal Renegades: Terrain Generation Improvements

    Progress update: The biggest thing I worked on this week was trees. I removed the dependency on AnotherWorlds from GrowingFlora, so it's able to be used in Metal Renegades, and added two tree types using it: cypress trees in steppes, and baobabs in scrublands. There's still some work to be done...
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    Updates Metal Renegades: Terrain Generation Improvements

    Progress update: Block tinting was finished up and merged, so the scrubland biome now has dry grass instead of dirt. I added priority to facet providers which update facets like I described, and simplified the provider ordering calculation. This hasn't been merged yet, and there's now a...
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    Updates Metal Renegades: Terrain Generation Improvements

    Progress update: A couple finishing touches on mesas, and they were merged into Metal Renegades this week, so they're officially there. I'd still ideally like to work on the interaction with mountains, but I'm waiting until later for that. I almost fixed all the problems with the rewritten...
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    Updates Metal Renegades: Terrain Generation Improvements

    Progress update: I continued working on mesas. They now usually look pretty good, the main remaining thing is figuring out how they should interact with mountain ranges. I rewrote my chunk ordering PR to use Reactor for concurrency. I fixed a bug where rivers would sometimes generate...
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    Updates Metal Renegades: Terrain Generation Improvements

    Progress update: I forgot to post here last week, so there's two weeks worth of updates here: Rivers were reworked a bit more to fix some problems. They should now be a consistent fairly narrow size, and nothing should spawn underwater. Rock strata were added to mountains: I started working...
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    Updates Metal Renegades: Terrain Generation Improvements

    Progress update: I didn't have that much time this week, but I continued work on the things from last week. I participated in some discussion and review of changes to improve world generation performance, and polished biomes. Here's a screenshot with all four currently generating biomes...
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    Updates Metal Renegades: Terrain Generation Improvements

    Progress update: This week, I worked on two different things: First, I reworked some of the chunk processing code so that chunks always generate in order of distance to the player. This change is still in progress, so players won't see any improvement on the main branch of the engine quite...
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    Updates Metal Renegades: Terrain Generation Improvements

    Progress Update: This week, I worked on adding rivers to Metal Renegades, and updating the Tutorial World Generator, which was previously broken and outdated. The tutorial works now, and rivers look pretty good. I implemented rivers specifically for Metal Renegades instead of reusing the rivers...
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    Updates Metal Renegades: Terrain Generation Improvements

    Project progress board: https://trello.com/b/HKc9QHQl/metal-renegades-gsoc-2021 Project proposal: https://docs.google.com/document/d/1UUNC2aSZf4mADUx9wNmIyEgFEqTg6N1BXg9WeSrJ0Mo/edit?usp=sharing Overview: This project concerns implementing a new terrain generator for Metal Renegades. Currently...
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