3D Graphics are hard!

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Saw this dev blog for EVE Online - is this how the inside of the heads of you graphics programmers look? :D

http://www.eveonline.com/devblog.asp?a=blog&nbid=3217

The probability math for AI is bad enough, the stuff in there is just aiieee ;)

It seems doubtful that we'll need engine trails in our world made out of cubes, but snazzy looking tech :)
 

begla

Project Founder and Lead Developer
Contributor
Architecture
Logistics
Huh! I've somehow never seen this thread before. Spooky. Cool algorithm though... makes me think where it could be applied in Blockmania. Hm. :D
 
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