7 Days to Die

Skaldarnar

Badges badges badges badges mushroom mushroom!
Contributor
Art
World
SpecOps
Link: Website, Kickstarter
Genre: Zombi survival, open world, sandbox
Platform: PC
Summary: A zombi survival game inspired by minecraft. I think it has some interesting approaches on how to generate/simulate a realistic world.

Interesting points:
  • how the game uses the physics engine for game mechanics
  • e.g. chopping down trees, stability of buildings and constructions
  • block debris affect the environment (cause damage, ...)
 

SuperSnark

Lore Master
Contributor
Design
Art
The trap setting and breakable walls / buildings (and structural integrity) are something I hope we can incorporate into L&S.​
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
The spike traps do look pretty spiffy. Simple and effective, I like em :D

Block integrity is already on a list or two somewhere, but who knows when we'll get to it :)

Being that the combat system from aherber was physics based and the impact from arrows caused damage I'd like to think it would be fairly easy having falling blocks also do damage. Looking forward to that!
 
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