We got into Google Code In for this year after our successful journey through Google Summer Of Code 2016.
In short GCI is GSOC for pre-university students, target age range 13-18, with much smaller tasks. It is more about introducing students to the idea of open source, be it for coding, artwork, documentation, quality assurance, or just learning about interesting communities like ours.
Students start being able to pick up tasks this Monday, November 28th. We've got 8 mentors at this point and could use more. The work is easy, expect mostly helping students get set up to run from source, answering simple questions, and so on
In advance of GCI starting I'd like to release Alpha 6 this Sunday, November 27th. To make that happen we need to put in some focus on stabilizing it. The only blocker-level issue is #2594 which keeps our default gameplay template JoshariasSurvival from working properly in multiplayer. I believe @Anthodeus did some initial checking just recently. A much more tricky and pesky issue is #2622 which is an inconsistent block scrambling bug that can ruin worlds. I suspect it'll take more work to figure out and don't want to hold back Alpha 6 for it (could've been active for a long time anyway)
I'd like to host a test session this coming Saturday November 27th (noon Eastern Time US - added to the calendar), in advance of both GCI and our formally scheduled test session on Saturday Dec 3rd. Goal is less to play for fun and more to hack on code till things work better. Maybe then play for fun
For most those in the US this is also an extended holiday weekend, so I hope a few more than usual will have time to come hang out and maybe even fix a bug or two!
In short GCI is GSOC for pre-university students, target age range 13-18, with much smaller tasks. It is more about introducing students to the idea of open source, be it for coding, artwork, documentation, quality assurance, or just learning about interesting communities like ours.
Students start being able to pick up tasks this Monday, November 28th. We've got 8 mentors at this point and could use more. The work is easy, expect mostly helping students get set up to run from source, answering simple questions, and so on
In advance of GCI starting I'd like to release Alpha 6 this Sunday, November 27th. To make that happen we need to put in some focus on stabilizing it. The only blocker-level issue is #2594 which keeps our default gameplay template JoshariasSurvival from working properly in multiplayer. I believe @Anthodeus did some initial checking just recently. A much more tricky and pesky issue is #2622 which is an inconsistent block scrambling bug that can ruin worlds. I suspect it'll take more work to figure out and don't want to hold back Alpha 6 for it (could've been active for a long time anyway)
I'd like to host a test session this coming Saturday November 27th (noon Eastern Time US - added to the calendar), in advance of both GCI and our formally scheduled test session on Saturday Dec 3rd. Goal is less to play for fun and more to hack on code till things work better. Maybe then play for fun
For most those in the US this is also an extended holiday weekend, so I hope a few more than usual will have time to come hang out and maybe even fix a bug or two!
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