Hi there, it's docker dude again. 
I've added two additional jenkins jobs on my instance which setups a latest stable server and a latest unstable server after every successful build, so if you active developers want to check something multiplayer related @unstable feel free to join the server. Currently it's just vanilla gameplay without any modules, I'm still searching for a sample config for 'real playing'. Maybe I'm setting up one later on.
Server data:
stable:
- ip: mmo.to
- port: 25777
unstable:
- ip: mmo.to
- port: 25778
Currently the servers are eating some of my RAM
, the servers without any players got 1GB per instance. Joined the stable one and did almost nothing and it went up to 2GB of THIS instance, sums up to 3GB. Will be interesting to watch the stats if more players join.

I've added two additional jenkins jobs on my instance which setups a latest stable server and a latest unstable server after every successful build, so if you active developers want to check something multiplayer related @unstable feel free to join the server. Currently it's just vanilla gameplay without any modules, I'm still searching for a sample config for 'real playing'. Maybe I'm setting up one later on.
Server data:
stable:
- ip: mmo.to
- port: 25777
unstable:
- ip: mmo.to
- port: 25778
Currently the servers are eating some of my RAM
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