just a little idea i had, in minecraft you simply start the game with no explanation of how you got there, you just spawn and thats it. so My idea is why not tell the story of haow the player got to where he/she is when you start the game. for instance, "You were sent on a journey to survey a newly found piece of land and got lost, you have no way of getting home, the only choice you have is whether or not you will survive and even thrive in this hostile place." (lazy version of course but it gets my point across.) granted this will probably have to wait until the game is developed entirely but, In my opinion this would be a nice little add on that would add to the authenticity of teresology.