nodots
New Member
Instead of just exiting after an error, maybe there could be an auto save after a "block valid" check that just throws away invalid blocks but keeps the valid blocks (even in inventory)?
If my world name was "castle" then the auto save could be "castle.[dump]" or something (with an option to attempt reload from the dump). That could give me the possibility to at least get back most of the level data of what's been built - so that a 4 hour uninterrupted (read: unsaved) session isn't wasted by a crash...
stats:
build 435 (448 has OpenGL compilation errors on my machine?)
mods: Core, Dynamic Blocks
OS: Win XP
Java: Version 7 Update 13
(EDIT: I'm not referring to the save when you manually exit.)
If my world name was "castle" then the auto save could be "castle.[dump]" or something (with an option to attempt reload from the dump). That could give me the possibility to at least get back most of the level data of what's been built - so that a 4 hour uninterrupted (read: unsaved) session isn't wasted by a crash...
stats:
build 435 (448 has OpenGL compilation errors on my machine?)
mods: Core, Dynamic Blocks
OS: Win XP
Java: Version 7 Update 13
(EDIT: I'm not referring to the save when you manually exit.)