Hello everyone!
After chatting over on Slack with @Cervator in regards to a potential character stats system module (as a parent to my equipment module), we discussed the creation of a base skills system.
Right now, we have the EventualSkills module, which allows for the passive gain of skill experience over time. What I'm proposing is to have a base module (Skills) to provide support for both passive and active training of various skills. Moreover, provide the ability to have bonuses from stuff like Items, Equipment, Food, Potions, Magic, Abilities, other entities, etc. The Skills module will provide a baseline, and other modules can extend from there. This area can be divided into three main categories: Passive, Active, and Modifiers.
What do you folks think about this?
After chatting over on Slack with @Cervator in regards to a potential character stats system module (as a parent to my equipment module), we discussed the creation of a base skills system.
Right now, we have the EventualSkills module, which allows for the passive gain of skill experience over time. What I'm proposing is to have a base module (Skills) to provide support for both passive and active training of various skills. Moreover, provide the ability to have bonuses from stuff like Items, Equipment, Food, Potions, Magic, Abilities, other entities, etc. The Skills module will provide a baseline, and other modules can extend from there. This area can be divided into three main categories: Passive, Active, and Modifiers.
What do you folks think about this?