Archived Bug

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Hi Archer - that looks like a shader / graphic issue likely due to your video card / driver age / OS / etc

Could you make sure you have your latest video card drivers (maybe check with dxdiag or something) and post the log file from /logs ? It'll likely have some errors in it, not much we can do with just the screenies :)

Post your exact OS, video card, etc too please?
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
I have done but has brought nothing
Could you attach the log file from the /logs dir please? It might hold some errors
 

Kai Kratz

Witch Doctor
Contributor
Architecture
Logistics
In the logs subfolder where your terasology exe is located
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Yep, there it is:

Code:
Aug 03, 2012 1:25:14 PM org.terasology.asset.AssetManager loadAsset
Information: Loaded texture:engine:custom_lava_still
Aug 03, 2012 1:25:14 PM org.terasology.asset.AssetManager loadAsset
Information: Loaded texture:engine:water_normal
Aug 03, 2012 1:25:14 PM org.terasology.asset.AssetManager loadAsset
Information: Loaded texture:engine:effects
Aug 03, 2012 1:25:14 PM org.terasology.rendering.shader.ShaderProgram compileShader
Information: Loading shader chunk (chunk_frag.glsl, type = 35632)
Aug 03, 2012 1:25:14 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
Information: Fragment shader was successfully compiled to run on hardware.
WARNING: 0:136: implicit cast from int to float
Aug 03, 2012 1:25:14 PM org.terasology.rendering.shader.ShaderProgram compileShader
Information: Loading shader chunk (chunk_vert.glsl, type = 35633)
Aug 03, 2012 1:25:14 PM org.terasology.rendering.shader.ShaderProgram printLogInfo
Information: Vertex shader was successfully compiled to run on hardware.
That might be an issue with the hardware/driver, or it could be how we use a specific shader. That's arcane wizardry to me tho, more of a begla review thing :)
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Just hang on for a bit - we might be able to solve it in the code. If it is your specific combination of video card + driver + OS then there's less we can do about it, though over time we may be able to lower the video requirements (not really a focus just yet)

It would be very handy to have you do a retest at some point if we do tweak the code :)
 

begla

Project Founder and Lead Developer
Contributor
Architecture
Logistics
I've fixed the warning popping up in your log there - so just try the next build popping up soon. But I don't think eliminating this one warning will be the solution to the whole problem. :cautious:
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Did anything change? Re-attach a new log?
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Logs are clean now. Like begla feared Terasology might just not be able to support your system at the moment :(

We'll be improving in that area over time, but it might be a while. Sorry about that.

It would be very helpful if you could pass by once in a while and see if anything changes.
 
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