GoldenDragon
Member
Hello! I've got another idea!
maybe we could make some cooler movements for jumping, walking, hitting things etc.
An idea for jumping over a fence
Example: The character grabs the fence with one of his/her hands and jumps over it while he/she is still grabbing the fence and the character then let go of the fence and turns back to normal.
It would also be great for some special camera movement when this happens. (diffrent camera movements for first person and third person would be good).
Another idea, but this time for fighting with swords. It would be cool if you could, in some way dual wield like holding an item in one hand placed in the hand from the inventory screen, and then swiches between items in the action bar with the other hand would be great. Then you could for example hold a torch in the secondary hand (placed in this hand from inventory screen) and switch between diffrent types of mining tools in the primary hand.
sword fighting example
Example: the first swings should be normal, but then the character jumps a half block and spinns diagonally for about a second and then lands and holds the sword that got stuck in the block under the player, and then the character slowly (but not too slowly) stands up. You can't control the character until it stands up completely. When the character stands up completily, you should regain the control of the character (of course) and the block the sword was stuck in should break.
What do you think? Is this something we will see in the game in the far future?
maybe we could make some cooler movements for jumping, walking, hitting things etc.
An idea for jumping over a fence
Example: The character grabs the fence with one of his/her hands and jumps over it while he/she is still grabbing the fence and the character then let go of the fence and turns back to normal.
It would also be great for some special camera movement when this happens. (diffrent camera movements for first person and third person would be good).
Another idea, but this time for fighting with swords. It would be cool if you could, in some way dual wield like holding an item in one hand placed in the hand from the inventory screen, and then swiches between items in the action bar with the other hand would be great. Then you could for example hold a torch in the secondary hand (placed in this hand from inventory screen) and switch between diffrent types of mining tools in the primary hand.
sword fighting example
Example: the first swings should be normal, but then the character jumps a half block and spinns diagonally for about a second and then lands and holds the sword that got stuck in the block under the player, and then the character slowly (but not too slowly) stands up. You can't control the character until it stands up completely. When the character stands up completily, you should regain the control of the character (of course) and the block the sword was stuck in should break.
What do you think? Is this something we will see in the game in the far future?