Cervator edit 2015: Moved again, this time to Suggestions and marked Inactive as it has some thoughts we might want to carry forward to a creature system
(Note: Incubator header added by Cervator, and thread itself extracted from an earlier miinion thread - might read sort of funny, but the idea is that this is a good thread to use for top-level "what will we need to consider for all creatures?" design work. The "questions" approach might be refined later by the user of other tools, details pending)
Name: Creature Definitions
Summary: Top-level discussion on creatures and how to define them - what might they do, how might they work, etc
Scope: Engine (tho heavily focused on pure design)
Current Goal: Make more questions and later categorize, then provide answers. Also enhance the related design process
Phase: Design
Curator: woodspeople
Related: Miinions Core content concept (by overdhose)
We thought it might be useful to start compiling a list of "things you might want to know about a minion" for the purpose of thinking about minion-infrastructure metadata elements worth including early on. This is not a "wouldn't it be cool if" list; it is a "if you wanted to anticipate the most useful bits of metadata to include early on, how would you do that" list.
Helpful? Continue?
(Note: Incubator header added by Cervator, and thread itself extracted from an earlier miinion thread - might read sort of funny, but the idea is that this is a good thread to use for top-level "what will we need to consider for all creatures?" design work. The "questions" approach might be refined later by the user of other tools, details pending)
Name: Creature Definitions
Summary: Top-level discussion on creatures and how to define them - what might they do, how might they work, etc
Scope: Engine (tho heavily focused on pure design)
Current Goal: Make more questions and later categorize, then provide answers. Also enhance the related design process
Phase: Design
Curator: woodspeople
Related: Miinions Core content concept (by overdhose)
We thought it might be useful to start compiling a list of "things you might want to know about a minion" for the purpose of thinking about minion-infrastructure metadata elements worth including early on. This is not a "wouldn't it be cool if" list; it is a "if you wanted to anticipate the most useful bits of metadata to include early on, how would you do that" list.
- How do you give the minion a task to perform? Hand it something? Click it? Open a GUI? Type a command? Smack it with something? Walk quietly up to it? Break the block it is standing on?
- How do you make it perform the task? Ask? Type something in the console? Click a button? Threaten? Demand? Hit? Give it a gift? Wait?
- What happens after you tell/ask the minion to perform the task? Does it do it right away? Do you have to wait a while? Does it stop doing it the moment you stop looking at it? Does it wander off unless you keep giving it things? Do you need to fence it in?
- If you put any distance between yourself and a minion, what happens? Does it keep doing what you asked it to do forever? Does it stop doing what you asked? Can it no longer hear you? Does it go away? Does it come looking for you? Does it die? Does it come and attack you? Does it just stand there waiting for you to come back?
- From how far away can you communicate with and supervise minions? Do you have to be in the same chunk? Do they have to be able to see you? Do you have to be three blocks away?
- If you ask one minion to do something, will any other minions nearby who have nothing to do help them or ignore them?
- If you please or displease one minion in some way, will they tell the other minions? Is there a reputation system? Will they swarm on you (for good or ill)?
- If you please or displease a minion of one type, will they tell minions of other types?
- Can you schedule the work of minions? Can you ask them to do something not just now, but upon the next sunrise, or after an hour has passed, or every day at 7 pm?
- Can you ask minions to hand off work to other minions? Can you ask one, say, to make a stick, and then hand it to another one who uses the stick to make a pickaxe, then hands it to another one who uses the pickaxe to mine? What are the limits on this sort of handing off?
- What does a minion need? On what schedule do they need it? What will happen if they don't get it? Will they stop working? Die? Run away? Attack you? Do something else? Bug you?
- If a minion needs something and gets too much of it, more than they need, what happens then? Do they die? Get drunk and turn out weirdly crafted items? Run away? Attack?
- Is it possible to set up simple rules among a group of minions, like "find another minion who needs an X, make one, and give it to them"? What kinds of rules can you set up? How can you check on whether the rules are working?
- What if you don't want a minion to do anything for you, but you want to do things for them? What can you do for them? What can't you do? What do they do if you don't want them to work? Nothing? Do they build houses with flower gardens? Do they walk around dropping bricks? Do they have little lives? Towns? Do they do anything?
- What categories of minion are there? Soldiers? Farmers? How many different types of activities can they engage in?
- Can a player look like minion? Can a player act like a minion? If a player does act like a minion, how do the other players find out?
- If a player wanted to trick another player into thinking they were a minion (the better to steal their stuff) how would they go about it?
- Do minions ever trade? With players? With each other? Do they have money? Do they have possessions? Do they wear nice clothes? Do they like things? Do they hoard things?
- Are there different levels of intelligence among minions? Do they range from human down to worm? How is this dealt with?
- Do different minions have different levels of skill? Can those skills improve over time?
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