- Name: @oniatus
- Social: https://github.com/oniatus
- From: Germany
- Skills / Tools: I am working with Java for some years now in various smaller projects. I am not using IntelliJ but eclipse and made some smaller contributions to the Eclipse IDE myself, so working on a large codebase is not completely new to me. I am familiar with git and have basic knowledge of github/gradle/jenkins/some others but nothing very special.
- Found via: Some years ago, by looking for alternatives to minecraft.
- Interests: Hard to specify. I tried to write smaller and bigger games all the time but most of them never reached prototype-level. Games like dwarf fortress are most interesting to me, as I like trying out mechanics for AI/Terrain Generation. I made some smaller experiments with perlin terrain generation (rendered 2d on a Swing-Canvas, my 3D skills are ... low ) and tile-based games with some behaviour trees.
- Extra: I was following the project as a guest for around two years now and tried out the last version from time to time. Last week I found some spare time to get into the code - or at least started getting into the code of some modules.
I experimented with some modules and managed to import a model from blender in terasology (looks ugly though, my 3D artist skills match my 3D rendering skills ). For now I am experimenting with the pathfinding (it is more than only pathfinding, right?) module and try to make my mesh follow my player, which is the point where I may need some help
In a larger picture, I would like to try out things like a small game-mode, or maybe some multiplayer stuff like economics/trading/land claiming. But at first let's start with some smaller steps - like getting into the Pathfinding/Work/Behaviour stuff.