Instead of wasting space with dozens of palette swaps of the same potion, I'd like to be able to define an optional color when choosing the texture of an item.
Possible ways to implement it:
• A particular set of "reserved" colors that are replaced with the chosen colors (Easiest to implement. This would be 2 arrays of colors, one is the default image colors, and the other is the replacement colors.)
• Require the use of a file format that supports layers (tough...)
Possible ways to implement it:
• A particular set of "reserved" colors that are replaced with the chosen colors (Easiest to implement. This would be 2 arrays of colors, one is the default image colors, and the other is the replacement colors.)
• Require the use of a file format that supports layers (tough...)
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