Busy weekend:
1. Textures can now have transparency (i.e. leaves).
2. Further improved shadows.
3. Extracted rendering of backdrop to an interface and multiple backdrop renderers can participate in rendering it.
4. Added "celestial bodies" (using backdrop rendering) module that allows to define the position of celestial bodies rendered on the skysphere.
5. Extracted tree generation parameters to a component.
6. Added a new tree type (pine), just by dropping following prefab to project and making world generator use it:
https://github.com/MarcinSc/TerasologyPrime/blob/master/trees/assets/prefabs/treeType/pine.prefab
Here is screenshot showing pines and also leaves transparency:
1. Textures can now have transparency (i.e. leaves).
2. Further improved shadows.
3. Extracted rendering of backdrop to an interface and multiple backdrop renderers can participate in rendering it.
4. Added "celestial bodies" (using backdrop rendering) module that allows to define the position of celestial bodies rendered on the skysphere.
5. Extracted tree generation parameters to a component.
6. Added a new tree type (pine), just by dropping following prefab to project and making world generator use it:
https://github.com/MarcinSc/TerasologyPrime/blob/master/trees/assets/prefabs/treeType/pine.prefab
Here is screenshot showing pines and also leaves transparency: