The shortcut angle again seems a valid point. "Casual" artists like that might not see their work very far, or add animations, but I get the idea they'd still enjoy being afforded the option. And if you could re-import particularly interesting existing creations into the editor or easily "fork" them to then make a better version, and then a better version yet, etc...
In-game created animations definitely would be a long ways down the road, if ever, but it isn't like we currently have normal animations. It'll be a while before we get there, maybe August/Septemberish. SL does seem to support user-created animations, and not exclusively out-of-game:
http://wiki.secondlife.com/wiki/How_to_create_animations
CubeWorld is reminding me about that idea to shrink the blocks slightly to gain a higher level of detail than the traditional cubic meter. I wonder how that game handles the huge number of blocks - if it isn't just from saving on colorizing voxels rather than texturing? Pinging
begla or
Immortius for ideas - IIRC the sheer number of vertices is a big part of what eats memory, rather than textures, maybe CW merges them in large numbers?. If we could pull off smaller blocks (would probably require introducing vertical chunks too) it would also make the in-game creation of objects easier. Or at least they would
appear smaller and more detailed
Nice turtle fight, I like the impact to the terrain. Another thing that's easier with smaller blocks.
Also: Don't you love how we just totally fly off on a collective tangent, topic-wise?