grom
New Member
Hey there, I am very impressed by Terasology project. It is awesome to see a voxel engine like this as open source software. I am curious to see how game using Java handles the Garbage Collection issue and so I started looking at the Terasology and it appears to me it can create garbage during the main game loop. For example, org.terasology.math.AABB intersectRectangle method . Or org.terasology.core.world.liquid.LiquidSimulator blockChanged method.
Therefore how does Tersology handle garbage collection? Is it using the default garbage collection settings of the JVM? What impact is garbage collection having on the frame rate / logic loop etc?
Therefore how does Tersology handle garbage collection? Is it using the default garbage collection settings of the JVM? What impact is garbage collection having on the frame rate / logic loop etc?