Alright we're about a week out from midterm evaluations. Exciting, isn't it? Almost like being back in school or something, woo!
I'm thinking about doing a related event this coming Saturday. Since shortly after starting our three teams have worked independently with an occasional update here and there. Maybe it would be an idea to get together and look at process + compare notes on what has been working so far and what could improve? Maybe test around and/or play something for fun? Most the activity is on Slack (or even voice chat) so it can be hard to know from the outside what's going on
Still liking the ZenHub burndown chart even if it is a little goofy singing its praises over a two out of four issues complete line making a minimal graph - yet it still is a way to chart progress visually!
That one is from @Rostyslav Zatserkovnyi who is several PRs in with the tree view UI element shown 3 posts above. Maybe by the weekend we could have something more merged that we could test somehow? Would we be able to edit the tree view and have a button to apply updates, then see if somebody can break it?
@Cpt. Crispy Crunchy has gotten in on the ZenHub game with a board but without dates on the milestones the burndown chart doesn't work. Issues are getting closed but not visualized. Want to try adding dates to see how it looks?
The DynamicCities module on GitHub is taking shape and being built in Jenkins where it can be downloaded and played, screenie also above. I can confirm it runs and does stuff! Wonder if we might be able to have something minimal to play with in the weekend just to test it out a little, maybe in multiplayer?
@tdgunes' big PR is still going strong, lots of comments and subsequent tweaks. Being 3d wizardry I have a harder time getting a feel for whether we might be able to merge it by the weekend and maybe have some sort of goofy placeholder effect driven by the new architecture just to check out? Also not sure if there are any issues we can use for a nice ZenHub burndown chart sometime. Maybe its forum thread could use an update or two on what's going on?
So question for the three of you and our mentors (will ping on Slack): think we could have something minimal to present/review/discuss this coming weekend? Maybe we can review GitHub issues and get a nice burndown chart going for all three? Need any players for testing or just fun?
Our usual weekend time is sometime US afternoon / European evening on Saturdays. I'll fish around and see if there's interest and a good exact time we can aim for. Might also be a good opportunity to talk about expanding physics to help other development like combat
I'm thinking about doing a related event this coming Saturday. Since shortly after starting our three teams have worked independently with an occasional update here and there. Maybe it would be an idea to get together and look at process + compare notes on what has been working so far and what could improve? Maybe test around and/or play something for fun? Most the activity is on Slack (or even voice chat) so it can be hard to know from the outside what's going on
Still liking the ZenHub burndown chart even if it is a little goofy singing its praises over a two out of four issues complete line making a minimal graph - yet it still is a way to chart progress visually!
That one is from @Rostyslav Zatserkovnyi who is several PRs in with the tree view UI element shown 3 posts above. Maybe by the weekend we could have something more merged that we could test somehow? Would we be able to edit the tree view and have a button to apply updates, then see if somebody can break it?
@Cpt. Crispy Crunchy has gotten in on the ZenHub game with a board but without dates on the milestones the burndown chart doesn't work. Issues are getting closed but not visualized. Want to try adding dates to see how it looks?
The DynamicCities module on GitHub is taking shape and being built in Jenkins where it can be downloaded and played, screenie also above. I can confirm it runs and does stuff! Wonder if we might be able to have something minimal to play with in the weekend just to test it out a little, maybe in multiplayer?
@tdgunes' big PR is still going strong, lots of comments and subsequent tweaks. Being 3d wizardry I have a harder time getting a feel for whether we might be able to merge it by the weekend and maybe have some sort of goofy placeholder effect driven by the new architecture just to check out? Also not sure if there are any issues we can use for a nice ZenHub burndown chart sometime. Maybe its forum thread could use an update or two on what's going on?
So question for the three of you and our mentors (will ping on Slack): think we could have something minimal to present/review/discuss this coming weekend? Maybe we can review GitHub issues and get a nice burndown chart going for all three? Need any players for testing or just fun?
Our usual weekend time is sometime US afternoon / European evening on Saturdays. I'll fish around and see if there's interest and a good exact time we can aim for. Might also be a good opportunity to talk about expanding physics to help other development like combat