GSoC Proposal - Customizable Characters

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
heya @Arihant and thanks for the more cohesive proposal. It sounds well scoped and very doable but just needs a lot more detail, and yes of course the timeline to go with it :)
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Checked again - feel free to post here when there's an update, and maybe a quick summary of what you changed. I had a hard time actually spotting what was different this time around, but the diff page helped. Was expecting timeline and more details - you don't need to hold back on that waiting for some sort of approval of the initial premise. That's generally more a thing to ask about real quick on chat if you have doubts. Not good to wait on big things without a clear expectation of when you'll get a go-ahead for the next step :thumbsup:
 

Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps
Would still be useful if you posted update messages here rather than just link to the same unchanged forum post from chat asking for re-review :p

Reviewed again and it is looking better, although I feel like you're not very well grounded within the Terasology code itself. What you're writing sounds more abstract - you're "creating a character entity" for models, not "Reworking the CharacterComponent and associated engine systems handlers to support new features x y and z"

I would spend some time digging into both the existing addon and the engine bits that loads something like the deer creature into a game world. Identify where you'll attach your new work on top of existing work. Be sure to cover what needs to change from current process / models to your new stuff.
 
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