- Name: Taha Doğan Güneş
- Social: tdgunes
- Github: github.com/tdgunes
- Twitter: twitter.com/tdgunes
- Blog: tdgunes.org
- From: Eskisehir, Turkey, currently computer science student in Ozyegin University, Istanbul, Turkey.
- Skills / Tools:
- Programming languages: Java, C++/C, Objective-C, Swift, Python
- Familiar with OpenGL, Blender (wrote an extension for exporting worlds), Django, Qt
- Intellij, Clion, PyCharm, Xcode
- Found via: GSOC
- Interests: I am interested in issues that are tagged as 3D-Wizardy. Especially New rendering approach for very far distances got my attention. I have previously worked on a primitive open source game engine project called Spy-E. We started from scratch with C++, OpenGL and OpenAL.
- Extra: Currently reading: Real-time Rendering and following Handmade-Quake series
It would be great to meet the mentors of this issue who are begla, KaiKratz, Immortius and manu3d, also great to know their recommendations for making myself prepared for this particular issue.
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