Intro Hello World! From southern Germany :) (GSOC'16)

MichaBe

New Member
  • Name: Micha Beierl
  • Social: Github: MichaBe, FB and G+ just my real name, if you want to find me
  • From: I'm from southern Germany
  • Skills / Tools: Very good experience in C++ (Visual Studio) and some intermediate skills with C++-OpenGL, 'intermediate' skills in Java (with eclipse, more below)
  • Found via: My first contact was in July '12 via a Let's Play, now I just found it on GSOC and thought 'how cool is this?!' big thumb's up for this :thumbsup:
  • Interests: I'm mainly interested in the 'improved particle system' task; Games (and Terasology) in general are so interesting to me, because they are on the cutting edge of technology. Just trying to get the last bit out of the hardware, that's the fascinating part...
  • Extra: I really like the discworld novels :D
Hey! I'm currently studying 'Game Engineering' in Kempten and found this Game again on GSOC (I already knew it from a Let's Play some years ago, and also played it for some time).
I already have experience in Java & eclipse, I developed and released an App for Android ('Uncovered Sensors', if you want to take a look at it). I don't have that much experience with Git & Github, but I'm definitely going to improve my skills here. LWJGL is completely new to me, but I'm currently learning it.

So yeah, I hope, I'll be one of the choosen ones :D
If you have questions, just ask me, and I think, I will also join the IRC soon :)
 

Florian

Active Member
Contributor
Architecture
Hello Micha, welcome in the terasology community.

Please be aware that there is a lot of competition in this project, as we probably will get just about 2 slots and have a lot of students that want to apply. So if you are mainly interested in a gsoc project, you may also want to apply at another project. If you don't mind a bit of competition and are up to a challenge I suggest you check out the quick start page in our wiki: https://github.com/MovingBlocks/Terasology/wiki/Dev-Setup In case of the particle systems knowledge about how systems, components and prefabs work in gernally in terasology. So you might want to read the following articles about the event/system/component concept in terasology ( https://github.com/MovingBlocks/Terasology/wiki/Entity-System-Architecture https://github.com/MovingBlocks/Terasology/wiki/Events-and-systems ). A so called "prefab" that has a particle system component "BlockParticleEffect" is dustEffect.prefab. A prefab can be spawned ingame via the spawnPrefab command. e.g. spawnPrefab dustEffect. Edit: I also just added some more info to the ticket: https://github.com/MovingBlocks/Terasology/issues/2208
 
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Cervator

Org Co-Founder & Project Lead
Contributor
Design
Logistics
SpecOps

MichaBe

New Member
@Florian: Yes, I found out about this a day later, and I think, I don't have the time, the others do have (we have exams, when the last coding period begins :/ ). I think, I'll just code something without GSoC, more for fun and a little bit more relaxed...

@Cervator: Yeah, I knew, this would raise some comments :laugh: For the source code: Yes, I got that running, and already thought about some easy tasks to do. For example "Better error messages" could be something... But I have to become more familiar with the code. At this point I have no Idea, how to find the right source for the tasks...
 

Skaldarnar

Development Lead
Contributor
Art
World
SpecOps
Hi @MichaBe and welcome :)

If you have questions on the source code you can always hop on IRC and ask for help. We have some Europe-based contributors, so it should be easy for you to catch someone on the channel ;)
 

oniatus

Member
Contributor
Architecture
@MichaBe Feel free to write me a PN if you need some help to get started or maybe to discuss some further ideas :)
(German supported :D)
 
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