Hi,
I'm Nikhil, a prefinal year CSE undergrad. I like to make games more than I like to play them, and I wasn't really into Minecraft as a player. But I'd love to contribute and add my touch to the game!
-> I noticed that for ArrowAction (crossbow) the arrow isn't visible and the target block is directly damaged. The Fireball is a more realistic version of a projectile wherein you can see it move and strike the target (if anyone else moves so as to obstruct the fireball, they will be damaged).
-> It also has a health component. It takes as much damage as it deals. Therefore it can destroy more than 1 block in its path (depends on the health of the blocks and the fireball).
Since the shape of the ball is a big rectangle, the collision is a bit imperfect in that only the center of the rectangle is considered. I'm in the process of figuring out how to make it look like a small cube. It was kind of fun and I felt great going around and shooting fireballs after I got them to work. This is something I like about game development.
I know I'm late, but I'm thinking about my proposal and will update it here. I'm considering Cameras as Components and the plate tectonics one.
I'm Nikhil, a prefinal year CSE undergrad. I like to make games more than I like to play them, and I wasn't really into Minecraft as a player. But I'd love to contribute and add my touch to the game!
- Name: Nikhil Satish
- Social: Github: https://github.com/niksoc/ , email: nikhil_2811 at hotmail dot com
- Site (outdated): niksoc.github.io
- From: India
- Skills / Tools: Java, Python, JavaScript, C++. I've mostly done full stack web development with Java (Spring) and Python (Django) backends and Javascript (Angular and React) frontend. I use Eclipse and IntelliJ IDEs for Java and emacs for everything else.
- Found via: GSoC
- Interests: I have unfortunately have not concentrated on game dev in college. I have made a few simple games during high school (including a pacman clone) in C++ which can be found in my github. I also started making a basic text dungeon RPG using java swing. I have been concentrating on Machine Learning, more specifically on Neural Networks and done some related projects.
-> I noticed that for ArrowAction (crossbow) the arrow isn't visible and the target block is directly damaged. The Fireball is a more realistic version of a projectile wherein you can see it move and strike the target (if anyone else moves so as to obstruct the fireball, they will be damaged).
-> It also has a health component. It takes as much damage as it deals. Therefore it can destroy more than 1 block in its path (depends on the health of the blocks and the fireball).
Since the shape of the ball is a big rectangle, the collision is a bit imperfect in that only the center of the rectangle is considered. I'm in the process of figuring out how to make it look like a small cube. It was kind of fun and I felt great going around and shooting fireballs after I got them to work. This is something I like about game development.
I know I'm late, but I'm thinking about my proposal and will update it here. I'm considering Cameras as Components and the plate tectonics one.
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