Excellent! Let us know if you have questions
That particular item is quite old, even if the growth simulator is very cool. The trickiest bit is translating anything with that level of granular detail into a voxel world - might need some additional block shapes to be able to better connect together smaller tree limbs and other such features, rather than rely on regular full sized blocks. May also need to include some work on improving block families (think fence blocks - one block family helps turn each permutation of a shaped fence block into the same generic fence block in an inventory)