Wolfgange
Member
Playing on short view distance doesn't look that nice. Would this possibly increase the fps compared to playing on a large view distance if the following were implemented (as an option):
The idea of this is that if you use a distance blur, you can only render shadeless, blocky geometry, yet make it look nice since it is hidden beneath the blur. What do you think?
- All unnecessary shaders (including smooth/hard shading) would be removed after a small distance from the player
- All textures would be removed from the blocks at a farther distance, (but replaced with the average color of the texture)
- If this would increase performance, blocks would be grouped into 2x2 large blocks at a very far distance
- To make everything above less noticeable, the old Terasology-Style "distance blur" (As I call it) would be implemented (Where the farther an object is, the more it is blurred)
The idea of this is that if you use a distance blur, you can only render shadeless, blocky geometry, yet make it look nice since it is hidden beneath the blur. What do you think?