- Name: Amrit 'Who'
- From: Trinidad and Tobago
- Skills / Tools: B.Sc. Computer Science, a bit of experience 3dsmax modelling and Sketchup, worked on a Unity3D project(NavigationSystem).
- Found via: Google while searching for games like Minecraft
- Interests: I have experience with programming, 3D modelling, textures so I will try to work on any parts of Terasology that interests me.
- Extra:Terasology looks like it has real potential due to the fact that it is open source. It really sucks that I have been home for about 2 years and did not know about Terasology and now that I found it, I have to go to work soon. In the last couple days I have spent over 12 hours learning about GitHub, shaders and trying to figure out the overall structure of Terasology. I have already made changes to the tree leaves block and texture and fixed the DOF effect to work much better. I still want to separate the DOF shading from the underwater shading and tweak the DOF to work better with translucent blocks(esp. the grass). I basically started working on some of the visuals that were annoying to me
Now that I have made these changes, I am trying to figure out how to get these changes reviewed/added. I really hope I get the time to continue learning and contributing to this project.
Screenshot of the new DOF effect. The previous effect wasn't really DOF since the foreground wouldn't blur when looking at something far away.
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