asanetargoss
New Member
A few things finally spurred me to try out Terasology:
I'm sure you've heard plenty of feedback already about the Terasology experience and I know these are not easy to solve. One piece of tangible advice I can give: add more gameplay-centric sections to the Terasology forum, for example a section for curated module collections, and a section for texture packs. IMHO there should be a top-level forum header for "Playing Terasology" (or similar), and it may be a good idea to move the Modules section there (perhaps a "Module Development" section could be created in its place if a more developer-focused section is still needed. I'm inclined to avoid using Discord for discussion of long-term value, as content in Discord is locked behind an account, and not accessible to search engines or web archival bots.
- Minecraft updates have been speeding up and some members of the modding community have been difficult catching up. To be fair, I've just been chilling on an older version so I can't really attest to the exact impact this has had.
- Minecraft Forge has decided to use name mappings from Microsoft, under a license that a lead Forge developer has raised legal concerns to Mojang which have not been resolved/answered.
- Leadership issues in the Fabric community raise questions about the sustainability of the project as an alternative to Forge.
- I've played Minetest in the past and have been meaning to try out Terasology for comparison
- Almost zero gameplay-related documentation is available publicly from a web browser
- The default game that ships with Terasology (Josharias Survival) produces an experience that is overall just not as good as some Minetest subgames and self-customized worlds I've tried. The overall experience of Terasology + the game, from the performance, to the UI, to the game design, to the sound design, is just not good. The only thing I liked better compared to anything Minetest was the terrain graphics, after I turned off some of the more ridiculously expensive graphics settings.
I'm sure you've heard plenty of feedback already about the Terasology experience and I know these are not easy to solve. One piece of tangible advice I can give: add more gameplay-centric sections to the Terasology forum, for example a section for curated module collections, and a section for texture packs. IMHO there should be a top-level forum header for "Playing Terasology" (or similar), and it may be a good idea to move the Modules section there (perhaps a "Module Development" section could be created in its place if a more developer-focused section is still needed. I'm inclined to avoid using Discord for discussion of long-term value, as content in Discord is locked behind an account, and not accessible to search engines or web archival bots.