Have another weird question. Say you have an item that can be used on blocks as well as on entities, what would be the best way to achieve this?
Currently, the usagetype is either ON_BLOCK or ON_ENTITY, I'd need to use both (ex : click 2 blocks to define a grid, then click on a minion to to assign it to the grid). I can obviously work around it, create a block which stores the grid component, and then send the minion to the block where it gets it's data.
But I just thought that there might be other occurrences where this functionality might be handy, so I thought I'd ask anyway, see if anyone has thought about this before.
Currently, the usagetype is either ON_BLOCK or ON_ENTITY, I'd need to use both (ex : click 2 blocks to define a grid, then click on a minion to to assign it to the grid). I can obviously work around it, create a block which stores the grid component, and then send the minion to the block where it gets it's data.
But I just thought that there might be other occurrences where this functionality might be handy, so I thought I'd ask anyway, see if anyone has thought about this before.