Name: Josh 'Josharias' Zacharias
Social: github.com/josharias, youtube
From: Vancouver, Canada
Skills / Tools: By day, I am a .Net developer working on internal corporate projects related to electronic document management.
Found via: One of those "top voxel engine" lists
Interests: in game character progression, do nothing machines, vertical chunks
Personal Todo/Idea List
Social: github.com/josharias, youtube
From: Vancouver, Canada
Skills / Tools: By day, I am a .Net developer working on internal corporate projects related to electronic document management.
Found via: One of those "top voxel engine" lists
Interests: in game character progression, do nothing machines, vertical chunks
Personal Todo/Idea List
- Modifying
common used things like run speed, jump height, etc on the fly using the ModifiableEvent - Faux Multi World
- Horizontally instanced regions in a vertical slice
- Whole vertical regions
- Tutorial - World Gen - add plugin stuff
- Tutorial - Entity System
- Workstations/Processing forward compatible with ECS vision
- Processing part code moved to system
- Possibly make entity based events that trigger processing
- Tutorial - Assets
- Tutorial - Core Module Systems
- Multi world
- Chunk generation completely defined in the world entity
- Hah. World entity.
- Chunks as entities
- Server's Light data requestable?
- Biomes as entities?
- Chunk generation completely defined in the world entity
- Gameplay: Hitchhikers escape from the Voxelverse
- Character models with attached held item
- Configurable gravity
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