Palaxin
New Member
Some explanations regarding the plots: the units of the intensity axis should be multiplied with 10^4 meters (except for the first plot) with the ocean water table being at height 0. I defined the ocean floor to be at 4 km depth (-0.4 in the plots) with some trenches going down to 11 km (like Mariana trench) and the highest elevation going up to nearly 9 km (like Mount Everest). For plots 4-6 I added a small noise at the end of the whole procedure, so heights are more extreme in these cases. Of course the heights are quite arbitrary and must be rescaled for proper in-game use...
And please don't judge the code architecture too much, I know classes would be nice, the functions could use parameters etc. I also know that adding 256 sine functions for each height value is more than stupid performance-wise... This is just a first experiment
And please don't judge the code architecture too much, I know classes would be nice, the functions could use parameters etc. I also know that adding 256 sine functions for each height value is more than stupid performance-wise... This is just a first experiment
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