We are aware that our first attempt is not that great! Hopefully that will make later attempts look even better!
We may try another one very soon so as to supercede that clumsy one fast.
We did use the latest build on I think it was Saturday or Sunday, must have missed the chest thing. Not sure where to look to find the latest change list, would help if we could check that each time to set up our "themes" to explore.
Yes the kid was working "legit" and I was not. One interesting (and possibly useful) distinction between us is that he has far greater abilities at mental 3D manipulation than I do. When we do Lego he can build things with them held backwards or upside-down or whatever from the picture. I need to make what I'm holding look
exactly like the picture before I can add to it. I can't rotate it in my mind. The same applies in 3D software: he can place blocks from any angle, but I need to stay front-and-center. That's why I always fly, because otherwise it takes me ten times longer to build anything (and I fall off every cliff). I wonder if people who are building 3D sandbox games know about these differences and take them into account. I also have far slower reaction times and messed up wrists from using computers too much for decades...
I have IShowU and Stomp on the Mac (paid for them for work) so we are trying those. The big issue is figuring out how to streamline the process so it doesn't take forever. We have iMovie but boy is it slow, confusing and weird. We are downloading the trial version of Adobe Premiere Elements now to see if we can switch to that. It's not very expensive and this is great stuff to learn...
Talking would be a definite improvement, but after discussion with the dad that is out of the question right now because of the kid being eight. Talking bubbles would do much to improve that I think. I like the idea of recording more and editing out the boring bits. We had planned on doing a half hour with some jumping up and down in the middle to denote the change of players, but YouTube has a limit of 15 minutes unless you give them your cell phone number. We can and will do that but our cell phones don't work at home (rural). We have to drive a long ways before they start working
One bit of advice about torches and ugly mode: 99% of people never change options. I have learned this painfully in
many projects. It doesn't matter how many fancy options you have, if they are not the
default options. You just can't get hold of people and make them try your nice things. So you have to choose your defaults very carefully. If you want the torches to light up and the grass to wave (which I loved) you have to accept that some people will say the game is too slow. If you want everyone to say the game is fast enough you have to accept that the torches will be dark and the grass will never wave. Sad but true fact. Nobody changes anything. Even if you force people to choose by putting the options in their faces, they will find the click-past button and avoid reading whatever you put in their faces!
Thanks for the encouragement, look for improvements, and see you in the next episode!