We've been playing with this concept game mode for some time now and have a ton of artwork, which you might have seen around. It also is our most solid and achievable actual playable content, which has admittedly been lacking for quite a while
The stars and moons appear to have aligned to make implementation of this doable over the next few months. We have another new batch of contributors, code is hitting GitHub faster than ever (TeraOVR and Launcher too), and multiplayer is tantalizingly close.
While we can get this implemented at the current rate, we can do it faster with more contributors! Now is the perfect time to get set up, with high activity and frequent discussions on IRC, guides being prepared, and a slew of content issues filed on GitHub to help track who is doing what.
I'm trying to sort stuff on GitHub a little differently, with an initial milestone holding just the minimum needed for implementation plus another for extras, sort of like a backlog. We'll be focusing on the next phase milestone while anything in the extras bucket would be great with some additional help with.
Any time you can also check out just Contributor Friendly issues on GitHub. There are quite a few and more will be coming! Plus there is always discussing the suggestions and providing feedback (on GitHub or in the forum). If you volunteer for something be sure to post on the issue on GitHub so it can be assigned to you and we avoid duplicate work.
The more resources we can throw at this the sooner we can all be riding waves of creepy chess piece NPCs into combat for the greater glory of the Red Queen! Or for the Black Pawn. Or the Red Fool. And so on
The stars and moons appear to have aligned to make implementation of this doable over the next few months. We have another new batch of contributors, code is hitting GitHub faster than ever (TeraOVR and Launcher too), and multiplayer is tantalizingly close.
While we can get this implemented at the current rate, we can do it faster with more contributors! Now is the perfect time to get set up, with high activity and frequent discussions on IRC, guides being prepared, and a slew of content issues filed on GitHub to help track who is doing what.
I'm trying to sort stuff on GitHub a little differently, with an initial milestone holding just the minimum needed for implementation plus another for extras, sort of like a backlog. We'll be focusing on the next phase milestone while anything in the extras bucket would be great with some additional help with.
Any time you can also check out just Contributor Friendly issues on GitHub. There are quite a few and more will be coming! Plus there is always discussing the suggestions and providing feedback (on GitHub or in the forum). If you volunteer for something be sure to post on the issue on GitHub so it can be assigned to you and we avoid duplicate work.
The more resources we can throw at this the sooner we can all be riding waves of creepy chess piece NPCs into combat for the greater glory of the Red Queen! Or for the Black Pawn. Or the Red Fool. And so on