Name: Mapgeneration for L&S
Summary: Create Maps suitable for L&S, including fractionning, right ore distribution etc.
Scope: Engine/Core Content
Current Goal: Determine how the map should look like
Phase: Design
Curator: Nym Traveel
Related: Listing some names here I read in the context of mapgen (in no particular order
): MPratt , JRoush , APexPanda , Skaldarnar , Laurimann and as the main driver of the L&S idea SuperSnark
I saw many ideas for mapgeneration in Light&Shadow scattered around and I think it's time to gather them.
Map Shape Possibilities:
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Ores:
The idea of fraction based ores is quite interesting imho. Cool would be to have just a collection with ores and corresponding set of rules which then get distributed automatically. Then we can dynamically add and delete Ores and whatever. I don't know if we have the need for this huuuuge list of materials floating around in the forums or just 6-10 neutral ores and 2-3 faction based ones.
With the core algorithm from Custom Ore Generation we can have a jsons for every ore with the infos which distribution and settings to use.
Summary: Create Maps suitable for L&S, including fractionning, right ore distribution etc.
Scope: Engine/Core Content
Current Goal: Determine how the map should look like
Phase: Design
Curator: Nym Traveel
Related: Listing some names here I read in the context of mapgen (in no particular order
I saw many ideas for mapgeneration in Light&Shadow scattered around and I think it's time to gather them.
Map Shape Possibilities:
- Floating Islands Fantasy themed, surely will be eye candy, easy to realize borders (fall off the map)
- Islands the more natural approach, borders could either be invis walls or simply infinite ocean
Ores:
The idea of fraction based ores is quite interesting imho. Cool would be to have just a collection with ores and corresponding set of rules which then get distributed automatically. Then we can dynamically add and delete Ores and whatever. I don't know if we have the need for this huuuuge list of materials floating around in the forums or just 6-10 neutral ores and 2-3 faction based ones.
With the core algorithm from Custom Ore Generation we can have a jsons for every ore with the infos which distribution and settings to use.