I've been working on a small prototype this evening to finally move in direction of Cervator's beloved block miniatures (this feature is currently in a separate branch and not publicly available - but it will be soon).
The tool can be used to shrink an area defined by two blocks. A third click places the miniature (scaled by 1/16 blocks) on top of the selected block where it will stay and slowly rotate. The whole system is completely based on the current chunk rendering and tessellation engine so everything in there is fully functioning (like the waving grass or different types of blocks and block shapes).
I'm to sleepy to look into why the area is limited to 16 blocks in width and depth (x- and z-axis). I seems to be related to the new WorldView stuff in there which I couldn't look through completely yet.
Immortius could you take a look at my branch and maybe spot the error? The new MiniatureChunks should extend the default chunks to a size of 128x128x128 blocks (just for testing purposes).
The tool can be used to shrink an area defined by two blocks. A third click places the miniature (scaled by 1/16 blocks) on top of the selected block where it will stay and slowly rotate. The whole system is completely based on the current chunk rendering and tessellation engine so everything in there is fully functioning (like the waving grass or different types of blocks and block shapes).
I'm to sleepy to look into why the area is limited to 16 blocks in width and depth (x- and z-axis). I seems to be related to the new WorldView stuff in there which I couldn't look through completely yet.
Immortius could you take a look at my branch and maybe spot the error? The new MiniatureChunks should extend the default chunks to a size of 128x128x128 blocks (just for testing purposes).