Played around with it a fair bit more today and it looks really nice and handles well
I fixed a few minor namespace bugs (books & potions) just now along with a benign pathing error that was getting logged - here's for hoping
I didn't break anything. It still seems quirky as all out to get the mods into the right state for IntelliJ to run (or even for the modules to be recognized,
A'nW isn't even getting that - might be a lib jar issue) . Compiling each mod directory manually inside IntelliJ seems to be the way to go, but even that seems quirky
Applet locally is crazy. Two of the mods don't load and a couple in-game are showing "null" and what not. Totally unsure if I'm not doing something right there. Meh, it works if you run it with all the mods deactivated - nice touch that you can't deactivate Core!
Much easier to get it to run from the command line, although I think it failed for me once then I did a simple "Make" on the mod dirs and it worked. A'nW just ran it twice and it worked via command line