Why did the shaders seem to me more simple as compared with the textures? Only God knows. I painted the texture of a starry sky in Photoshop. Cut it. Saved it. As a result during the loading such a message appears:
"Number of remaining buffer elements is 196608, must be at least 262144. Because at most 262144 elements can be returned, a buffer with at least 262144"
or
"WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data"
With which options should I save a PNG image?
I'm ready to cut off my hooked hands or to look for an error in my DNA
"Number of remaining buffer elements is 196608, must be at least 262144. Because at most 262144 elements can be returned, a buffer with at least 262144"
or
"WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data"
With which options should I save a PNG image?
I'm ready to cut off my hooked hands or to look for an error in my DNA