So early this past weekend @PrivateAlpha came across an interesting post on Steam from a little arcadey space game called Destination Sol. He brought it to my attention and it stuck out from being written in Java on LibGDX, even working on Android. It is a cool little game you can play through in 2-3 hours, put together as a sort of tech demo to prove it could be done (sound familiar?), then making it to Steam and Google Play (free). Quite positive reviews too.
The main author wants to move on to other projects and is looking for a new home for the project rather than leave it abandoned. Open source came up as an option.
Why is this interesting to us? The technology and platforms involved, not to mention the genre isn't too far off (it is sort of like Subspace meets Terraria - since everything needs to be described as a hybrid of two other games these days). Lots of procedural work in the solar systems, with enemies spawning and asteroids flying around. Mainly it is a successful project built on LibGDX that has both working Android and Steam "facades" + a fairly straight forward implementation target to see Gestalt applied to a different game.
PrivateAlpha was excited to work in a more scifi setting and was curious what I thought and it seemed like solid potential for both sides. I reached out to the author and we've been emailing back and forth for a couple days. He's interested and likes the idea
Since naturally posting that you're up for turning over the keys to a successful (if niche) Steam title gets a lot of responses he had asked for people to put their coding skills where their mouths were. So curious to check it out we gave it a quick try - I hooked it up with Gradle so we could build it in Jenkins and PrivateAlpha added a new .. ship, of sorts
The main author, Milosh, was curious to see how our community might like the idea. I know we're plenty busy with Terasology already, but there are some interesting options to improve both sides at once here, long term. We can learn more about LibGDX, Android, Steam, and so on, while our Gestalt frameworks could hugely improve DS and prove themselves useful beyond Terasology. Not to mention it is a fun little game and it would be neat to see where it can go.
I'm not asking anybody to work on it, but I know PrivateAlpha is eager and @Immortius thought the idea was interesting on the Gestalt side. I've talked a bit to @SuperSnark as well on maybe introducing a space alien race based on Gooey - rather than just a silly ship thrown together real quick
In short if we were to go for it primarily we'd just set up the infrastructure to let any contributor submit code just like for Terasology and handle the overall administrative stuff (which has me written all over it - bring it on!). Maybe if we successfully implement something like modding using gestalt-module we could use the same structure with module repos and so on. Perhaps even check out integration with Steam Workshop.
Thoughts? Interest? Objections? Pinging @Adeon as well for bonus Russian
The main author wants to move on to other projects and is looking for a new home for the project rather than leave it abandoned. Open source came up as an option.
Why is this interesting to us? The technology and platforms involved, not to mention the genre isn't too far off (it is sort of like Subspace meets Terraria - since everything needs to be described as a hybrid of two other games these days). Lots of procedural work in the solar systems, with enemies spawning and asteroids flying around. Mainly it is a successful project built on LibGDX that has both working Android and Steam "facades" + a fairly straight forward implementation target to see Gestalt applied to a different game.
PrivateAlpha was excited to work in a more scifi setting and was curious what I thought and it seemed like solid potential for both sides. I reached out to the author and we've been emailing back and forth for a couple days. He's interested and likes the idea
Since naturally posting that you're up for turning over the keys to a successful (if niche) Steam title gets a lot of responses he had asked for people to put their coding skills where their mouths were. So curious to check it out we gave it a quick try - I hooked it up with Gradle so we could build it in Jenkins and PrivateAlpha added a new .. ship, of sorts
The main author, Milosh, was curious to see how our community might like the idea. I know we're plenty busy with Terasology already, but there are some interesting options to improve both sides at once here, long term. We can learn more about LibGDX, Android, Steam, and so on, while our Gestalt frameworks could hugely improve DS and prove themselves useful beyond Terasology. Not to mention it is a fun little game and it would be neat to see where it can go.
I'm not asking anybody to work on it, but I know PrivateAlpha is eager and @Immortius thought the idea was interesting on the Gestalt side. I've talked a bit to @SuperSnark as well on maybe introducing a space alien race based on Gooey - rather than just a silly ship thrown together real quick
In short if we were to go for it primarily we'd just set up the infrastructure to let any contributor submit code just like for Terasology and handle the overall administrative stuff (which has me written all over it - bring it on!). Maybe if we successfully implement something like modding using gestalt-module we could use the same structure with module repos and so on. Perhaps even check out integration with Steam Workshop.
Thoughts? Interest? Objections? Pinging @Adeon as well for bonus Russian