So, finally I have started my project at my main work today. And now I can continue to work for Blockmania.
The main thing I want to complete is the starry night.
THen I want to make the Post Processing Filter Manager(PPFM
).
Due to it we'll be able to make beautiful effects after rendering.
Now I want to describe my main objectives.
1) The blur.
If the player is under water, then the picture will be blurred on the screen. But if the player has swimming glasses, then the PPFM doesn't use
the blur effect.
2) If the player finds himself in the desert, then the effect of a "hot air" will be created.
3) The adaptation of brightness.
If the player leaves the dark cave and finds himself in an open space full of daylight, then he will be blinded,and after that the brightness
will smoothly reduce till it reaches the medium brightness as compared with the rest in the picture.
If you have any ideas about it you can share them with me
The main thing I want to complete is the starry night.
THen I want to make the Post Processing Filter Manager(PPFM
Due to it we'll be able to make beautiful effects after rendering.
Now I want to describe my main objectives.
1) The blur.
If the player is under water, then the picture will be blurred on the screen. But if the player has swimming glasses, then the PPFM doesn't use
the blur effect.
2) If the player finds himself in the desert, then the effect of a "hot air" will be created.
3) The adaptation of brightness.
If the player leaves the dark cave and finds himself in an open space full of daylight, then he will be blinded,and after that the brightness
will smoothly reduce till it reaches the medium brightness as compared with the rest in the picture.
If you have any ideas about it you can share them with me