Matt Helliwell
New Member
Having come from Minecraft, I've just started looking at Terasology. In Minecraft I've programmatically generated a large world - it takes 3.5TB on the disk. (It's actually a 1:1 scale map of Great Britain, complete with houses, rivers etc etc).
Would it be possible to generate something similar using Terasology? I'd like to do it if only to get rid of the height restrictions I had to work around in Minecraft.
I've been browsing through the docs and there are a couple of issues I'm not clear on:
1. Will Terasology work with such a large world?
2. Will it take up a similar amount of space? If the space requirements double I'm a bit stuffed.
3. Can I get the generation to work like Minecraft where I can generate the whole world and save the result to a file? The generation is very expensive in terms of CPU so I want to generate the whole lot on a big fat server in advance.
Thanks for any pointers.
Matt
Would it be possible to generate something similar using Terasology? I'd like to do it if only to get rid of the height restrictions I had to work around in Minecraft.
I've been browsing through the docs and there are a couple of issues I'm not clear on:
1. Will Terasology work with such a large world?
2. Will it take up a similar amount of space? If the space requirements double I'm a bit stuffed.
3. Can I get the generation to work like Minecraft where I can generate the whole world and save the result to a file? The generation is very expensive in terms of CPU so I want to generate the whole lot on a big fat server in advance.
Thanks for any pointers.
Matt