About a year ago we celebrated the first birthday of our project with a Minecraft server challenge. This year we do it with Terasology multiplayer!
With The Great Convergence coming to a close the next big milestone is ALPHA, and in addition to playing some for fun we also need to sort out what's left before we can consider Terasology an alpha-level project. Keep in mind that Alpha is nowhere near feature-complete and will still be lacking loads of content - but most the architecture should be stabilizing.
For multiplayer particularly we need to find out how well several players and long-distance players can play together, although without a headless server yet the hoster may need a beefy machine. For the codebase restructure effort we need to make sure the new line-up is stable enough for any developer to pick up and run with.
I will try to be around for the majority of the listed event time and might even try out streaming on Twitch.tv to see how that goes (might not go live right away though). But pretty much that whole weekend would be good for any sort of multiplayer hangout and testing.
Players:
With The Great Convergence coming to a close the next big milestone is ALPHA, and in addition to playing some for fun we also need to sort out what's left before we can consider Terasology an alpha-level project. Keep in mind that Alpha is nowhere near feature-complete and will still be lacking loads of content - but most the architecture should be stabilizing.
For multiplayer particularly we need to find out how well several players and long-distance players can play together, although without a headless server yet the hoster may need a beefy machine. For the codebase restructure effort we need to make sure the new line-up is stable enough for any developer to pick up and run with.
I will try to be around for the majority of the listed event time and might even try out streaming on Twitch.tv to see how that goes (might not go live right away though). But pretty much that whole weekend would be good for any sort of multiplayer hangout and testing.
Players:
- Help test multiplayer with other players and research network performance over long distances
- Build up a solid world with several others to see how it goes
- Find and log any issues remaining before multiplayer could be considered alpha-stable
- Suggest other areas that need focus before alpha-ready
- Learn about coding for multiplayer - what changes?
- Check out the new structure and see what's different
- Find and log the remaining issues before content development would be easy
- Point out exactly what items would need resolution before final merge of The Great Convergence
- The Great Convergence milestone - stuff that should or could be done before TGC can be considered complete
- Restructure milestone - a subset of TGC specific to the codebase restructure, at least some of these are important for making development on the new setup easy
- Alpha milestone - issues that when complete will bring us to Alpha state