Nice! And officially added to the standard module lineup with contributor badge handed out
I moved the thread into Modules and adjusted the header + module link. I pushed the latest from the secondary branch back to master so it would get built and shipped with the game. Seemed stable enough. Should be in the latest Omega package now!
Very cool world, I love how the islands are sporadic and keep going up, rather than just the standard sort of fractal everywhere. Same for other features. Bit hard on the CPU for me but FPS stayed pretty good, just sent all 8 to 100%
Suggestion: maybe consider a way to code the distinct features as world gen plugins.
@Josharias did that with Caves which you can enable in a regular world like Perlin and the caves will appear there. That's part of the goal with our flexible world gen architecture. Heck the caves even have config options that become available for the world when enabled! Bet you could eventually do the same with Canyons, SkyIslands, etc in their own module repos so they could be used in isolation in other worlds, with ShatteredPlanes becoming a central example module with a dependency on the feature modules. That's entirely an extra right now, keep having fun as you are, just highlighting some future potential
![Cool :cool: :cool:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)