Skaldarnar edit: Added related topic
Name: Skeletal Mesh Support
Summary: Initial, basic support for skeletal mesh and animation
Scope: Engine
Current Goal: -=Done=-
Phase: Maintenance
Curator: Immortius
Related: Skeletal Animation System (closed)
Plan to support the following:
Name: Skeletal Mesh Support
Summary: Initial, basic support for skeletal mesh and animation
Scope: Engine
Current Goal: -=Done=-
Phase: Maintenance
Curator: Immortius
Related: Skeletal Animation System (closed)
Plan to support the following:
- [Done] Skeletal Mesh asset
- [Done] MD5 format mesh file import (as used in Doom 3)
- [Done] Normal calculation for Skeletal Mesh
- [Done] Skeletal Anim asset
- [Done] MD5 format animation file import
- [Done] Skeletal Mesh Component to drive rendering and animation
- [Done] Skeletal Renderer system to render skeletal meshes
- [Done] CPU skinning
- [Done] Bones represented as a tree of entities, to allow attachment to bones and manual manipulation
- [Done] Simple animation (one animation at a time, on all bones)
- [Done] Animation related events
(AnimStartEvent, AnimEndEvent)