With his latest shipment of snazzy blocks metouto has officially rolled over our puny byte-based block ID - I was wondering where all the leaves went 
(non-technical explanation real quick: A Java byte can hold 256 values, but is signed so they range from -128 to 127 and you can roll over from 127 to -128)
I figure we could fix up the code to where we can use negative IDs real quick, but that doesn't buy us much time anyway with the rate new stuff is coming in. So I think it is time to revive the block ID and metadata discussion - relevant threads:
viewtopic.php?f=4&t=173 - data type and block metadata mention
viewtopic.php?f=4&t=242 - block dynamics
viewtopic.php?f=4&t=171 - block integrity
The issues has been raised on how we easily extend per-block data storage via mods. I was hoping to eventually just use the existing TeraArrays to power some interesting contents, but certainly hope we can use something even snazzier eventually.
So how do we do it and is anybody burning to do it now? Metouto can keep making more blocks, but the world in his branch will start missing more and more pieces!
Code:
... "Sandy":126, "Silty":127, "DarkLeaf":-128, "GreenLeaf":-127, "RedLeaf":-126]
I figure we could fix up the code to where we can use negative IDs real quick, but that doesn't buy us much time anyway with the rate new stuff is coming in. So I think it is time to revive the block ID and metadata discussion - relevant threads:
viewtopic.php?f=4&t=173 - data type and block metadata mention
viewtopic.php?f=4&t=242 - block dynamics
viewtopic.php?f=4&t=171 - block integrity
The issues has been raised on how we easily extend per-block data storage via mods. I was hoping to eventually just use the existing TeraArrays to power some interesting contents, but certainly hope we can use something even snazzier eventually.
So how do we do it and is anybody burning to do it now? Metouto can keep making more blocks, but the world in his branch will start missing more and more pieces!