I've been looking into the WorldRendererLwjgl class, which is a fairly massive, intimidating wall of code - 1221 lines at the time of this post.
While there are plenty of opportunities to make it less intimidating even leaving it as a single class, I've noticed that this implementation basically does two things:
Thoughts?
While there are plenty of opportunities to make it less intimidating even leaving it as a single class, I've noticed that this implementation basically does two things:
- keeps the renderable meshes up to date
- renders the world
Thoughts?